// Fill out your copyright notice in the Description page of Project Settings.


#include "MeteorAnimFrame.h"

MeteorAnimFrame::MeteorAnimFrame()
{
}

MeteorAnimFrame::~MeteorAnimFrame()
{
}

void MeteorAnimFrame::InitWith(int bone, int dummy) {
	for (int i = 0; i < bone; i++) {
		BoneQuat.Add(FQuat());
	}
	for (int i = 0; i < dummy; i++) {
		DummyPos.Add(FVector());
		DummyQuat.Add(FQuat());
	}
}